Saints Row IV is out now, and unlike some other open-world crime games that shall go unnamed, developer Volition released the game on PC and is planning to fully support that platform’s active modding community.Volition is still working on the official mod tools for Saints Row IV, and it plans to release them soon. That delay, however, didn’t stop dedicated Saints Row fans from already releasing a handful of awesome mods.“Personally, I think one thing that has been particularly exciting is that the modding community was able to take information we have provided for Saints Row 3 and use it to release several mods for Saints Row IV on the launch day,” Volition studio director of programmers told GamesBeat. “This includes.”And PC Saints players are craving more mods. The unofficial — but Volition-approved — reported a 30 percent increase in registrations following the release of Saints Row IV. Activity on its message boards also increased by 292 percent.With all that in mind, we’ve gone ahead and asked Volition to help us pick the best mods so far.
We’ve collected our favorites combined with Volition’s in the gallery below. Above: Sandbox + opens up more of the game to sandbox play. This enables players to explore the Washington D.C. And Zero Dark Thirty levels at their leisure.It's still a work in progress. The mod's creator, IdolNinja, is still adding functionality, but you can install it and use it to instantly teleport to all kinds of different locations.And yes, you can run up the side of the Washington Monument.Get it. Image Credit: Saintsrowmods.com.
The Gentlemen of the Row mod for Saints Row 2 PC is a massive integrated collection of mods, tweaks, and fixes that greatly enhances the game while still staying true to the spirit of the original. “A massive integrated collection of mods, tweaks, and fixes that greatly enhances the game while still staying true to the spirit of the original. “A mod that makes the world of Virtual Steelport a much less boring place to mess about in. Brings back the Steelport police, military, STAG, past gangs and so much more. Dozens of new NPCs and vehicle variants spawn on the streets of Virtual Steelport! Unused SR3 pedestrians and animations have been added back into the game! Unique spawns for each neighborhood have been imported from my SR3 mod, leading to much greater diversity in different areas of the city!
Epson 1390 driver. Randomization of NPC items and props!”.
Corrodias’ has released a that automatically fixes the homie cooldown bug, has character import/export, a new game+ button, and more!v2.2 Changelog Added a Homies tab to edit which homies are unlocked. Also fixes the bug where a homie is permanently busy. Just load and save the file. Added an automatic fix for the SR3 bug that prevents co-op client saves from using Mission Replay.
Just load and save the file. Added importing and exporting player appearance. Only includes body and clothes; does not include voice and taunts.
This means you can finally have a sex mismatch in your voice, hooray. Added a New Game + button. This resets missions, activities, properties & stores, and cribs. It doesn’t reset upgrades, collectibles, money, respect, or garage vehicles. Use this at your own risk.
This is a big feature, and i cannot test it completely myself. ALWAYS back up your saves before editing. As far as i can tell, upgraded weapons don’t break missions 2 and 3 like we thought they did, so maybe that has been fixed somehow, or maybe i didn’t test it right.
Be aware that they might prevent you from breaking the plane window and from buying ammo in those missions.Posted in Comments Off. It’s been a long time coming, but it looks like we might finally have a solution to the Mission Replay bug where some users would try to start a replay from their phone and nothing would happen at all. It turned out to be some odd flags set in the save file if the mission was done in coop rather than in single player.Corrodias has that should hopefully fix the issue. If you have this bug, all you need to do is simply load your save in this new build of the editor, then save it.
No changes are necessary, and the fix happens automatically as part of the save process. I’ve personally tested it with my saves that had the issue and it worked like a charm. Feedback is still needed though, so please leave a comment here, or on the forum itself with your results.Corrodias also has some other interesting save editor stuff he’s working on as well, like automatically fixing the grayed out homie issue where they aren’t available, player character export/import, and a new game+ feature that resets all the activities, gang ops, and other things.Posted in Comments Off. Things are starting to pick up steam, and an alpha release is getting closer and closer.The gui is finished, all the files for the huge amount of new mods are in place, and the buttons are mostly behaving like they should. There are still a few major pieces left to do, like the dynamic str2 and asm updating, and finalizing the config file menu so that you can easily save/load/share your mod loadout.
There’s also quite a bit of testing and double checking that the files themselves are writing and updating correctly based on gui selections, though I’m hoping that the user base can help with testing that piece of it during the alpha.One of the interesting things I haven’t talked about yet with the new gui release is that all the str2pc file contents are actually in an extracted folder format and are all built dynamically during the build process. This is something that fellow modders will appreciate since they will now be able to directly edit the existing lua or dds files within the folder structure of the new GoS. The gui itself can build everything for them without ever having to mess with batch files or the command line.
Naturally, this will make testing minor iterative changes much faster.Posted in. I spent my Sunday today adding in and updating mods for the upcoming gui version of GoS. New Sandbox+ commands courtesy of BadMadScientist:CTRL+UP=Toggle Player and followers dancing (also works in cars!)CTRL+END=Immediately revive all downed homiesR+LBRACKET=Cycle follower weaponsR+RBRACKET=Toggle insane followers (followers will aggressively attack all pedestrians)R+SEMICOLON=Carry follower over shoulderF+PGDOWN=Cycle passenger modes where followers drive you aroundFixed issue where sound fx begin to cut out after 30 minutes of play.
If you continue to experience sound problems even after updating, simply delete the audiobanks.xtbl that came with the mod from the root of your SRTT install. This will also remove the ability to listen to mission music while on foot (G + DOWN) but the rest of the on-foot radio, commercials, and news stations should be unaffected by its removal.)Posted in.
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We’ve worked out the details with Volition, and now have some dates set:8/20/13 Initial tools release for SRIV. This is not the SDK, but comparable to our existing basic tools for SRTT. I will also be releasing a few SRIV mods on launch as well.8/27/13 We’ll be removing restrictions on slider/character mods. This means that these types of mod releases will finally be allowed on our forum, as well as allowing technical discussion. This applies to both SRTT and SRIV.
Saints Row 3 Mod Download
Volition want to keep it simple and have an honor system where they ask all users not to upload their modded characters to the official site, and will manually police/delete ones from people who do. They are also looking at ways to allow modded uploaded characters on the official site with some kind of marking to note that a character require a certain mod(s) to look correctly.Posted in,. Jeff Thompson has just that the is now public!
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This means that anyone can now sync up and grab the latest updates, additions, and improvements as they are committed.Please keep in mind that this is NOT the SDK release, but rather a work in progress look at the backend tools, and file format documentation, as they are completed. This is a huge step for the community since it finally opens up everything publicly. Any modder can now dig in and start playing with the latest versions of tools rather than keeping it all behind the scenes, as we have so far.Posted inComments Off. Mike Wilson has taken pity on all of the modders who have been chomping at the bit to get their grubby hands on the SDK.
He has that Volition will be making all the alpha modding tools that we have all been working on publicly available! This includes many of the command line tools and full documentation on all the lua functions.Please keep in mind that this is NOT the sdk, and does NOT include any of the 3ds max plugins yet. These are simply alpha tools in a very rough state that are being released so that the community can play with them.
Look for the alpha release and public github repo to go live early next week!Posted in,. Volition has for the Morningstar Soldier outfit so that the earrings now sit correctly on the player for all body types/sexes.You might be asking yourself, “Idol, why the dramatic title for this blog post? It’s just a bugfix!” This seemingly small act of goodwill has much larger implications than you might think. Volition officially ended support on Saints Row: The Third quite some time ago, and many fans thought we would never see these issues corrected. Volition also worked with the community to integrate all of our existing dlc fixes into their patch, and have taken ownership by maintaining the release thread on our forums.
The best part is that they do not plan to stop here. They have been researching all the existing issues and will also be attempting to fix other standout problems like the homie cooldown bug, Saints not driving the correct purple variants around town, and even the AMD performance issues.I never expected to see this kind of support, but it really shows just how much Volition cares about supporting their games and the community now that they are free of the yoke of a dying THQ.Posted in,.
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